

When a player reaches a resting place, he/she can choose to leave his/her party of Zoombinis there and return to a resting place that he/she has already gone including the beginning one. Resting places appear periodically on the Zoombinis' journeys usually about every fourth puzzle. Potato Heads, each with a different arrangement of facial features, nose colors. The chief elements of each puzzle are the Zoombinis themselveslittle blue fellows, a bit like punk-rock Mr. The remaining Zoombinis go to the last resting place. The Logical Journey of the Zoombinis is a selection of logic puzzles which focus on pattern recognition, spatial reasoning, and deductive reasoning skills. Sometimes a player can complete a puzzle, but not well enough to take all the Zoombinis on to the next puzzle, for example by experimenting too much. These puzzles often depend on the characteristics of the Zoombinis, for example matching Zoombinis with the same characteristics and none left over. The party of Zoombinis travels through a series of puzzles, which the player must solve to proceed. Near the beginning of each game, the player has the ability to select a party of Zoombinis by choosing characteristics for the Zoombinis like eyes/glasses, hair/hats, nose color, and shoes/means of locomotion. Some elementary school math textbooks feature pictures of Zoombinis. The Learning Company recommends the game for children only at and after age 8. Zoombinis are the main creatures in a series of educational software made by The Learning Company designed for child education.
